

Then players deduct 5 points for each of their failed attempts. They don’t score anything for the second and fourth incomplete columns. This player has the first, third, and fifth column with three fields completed so they score 5, 9, and 15 points respectively. Next, each player looks at the 5 columns with three fields to see if they score any bonus points: for each completed column, the player scores points equal to the number written in the pentagon in that column. Since their orange row is completely filled in, they score 16 points for it. This player scores 7 points for both their yellow and purple rows since they haven’t completed them (1 point for each field with a number in it). If there are no empty spaces, they score points equal to the number written on the far right (i.e. For each row that has empty spaces players score 1 point for each field with a number written in it. ScoringĪt the end of the game, players evaluate each of their coloured rows. This sequence of play continues until the game ends - when either one player has filled all fields in 2 rows or one player has all their “failed attempt” boxes checked off. If the active player cannot (or does not want) to enter a number, they mark the failed attempt on their scoresheet and will lose 5 points at the end of the game.Īfter this the next player in clockwise order becomes the active player. The active player must write the number in a field if they don’t want to incur a penalty the other players have the option to choose not to with no penalty. This player can write a ‘9’ in any of the indicated spaces.

Then you roll the die/dice (for simplicity’s sake, I’m going to stick with using the term “dice” going forward, but know that everything still applies if you use a single die). Decisions, DecisionsĪs the active player, you begin your turn by deciding how many dice to roll (1, 2, or 3) and which colour these dice will be. When it’s your turn, you - as the active player - roll dice, but then all players (including you) have the opportunity to use the result of your roll. Qwinto is one of those roll and write games where every player is always engaged.
QWIXX RULES START ACTIVE PLAYER HOW TO
(For some reason, the rules explicitly give players permission to share a pencil if necessary.) How to Play Qwinto Each player gets their own scoresheet and a pencil. Let’s take a few minutes to dive deeper into how a game of Qwinto is played. While the gameplay sounds simple in theory, the way rows and columns are scored, along with the decisions you must make as the active player, make Qwinto qwite the tricky game. All of this is done with the goal of writing the most numbers in all 3 rows. The other players may also write the value rolled on their sheet.

Then they will have the chance to write the result somewhere on their scoresheet. In the game, the active player rolls between 1 and 3 coloured dice. If you’ve played Qwixx before, some of the mechanisms in Qwinto will feel familiar, but there is certainly more depth to Qwinto than its predecessor.

Qwinto, an official Spiel des Jahres recommended game and the spiritual successor to Qwixx, is a quick-playing, abstract roll and write game.
